![]() ![]() ![]() ![]() I pick his new face and his name because he shouldn’t decide who he is, I should. After his reign of terror, caused by the rejection he felt from those around who refused to be his friend and blamed on his perfectly normal face, his resolution is to completely change his look. But it was pertinent I find their original face, because it shouldn’t matter what they look like, they should be happy with who they are.īut not the Dark Lord. If I could just assign any face I wanted to all these people there would be no point in this adventure and also everyone would look like Quagmire. That is how they were created and how they are supposed to be. No matter what they looked like, and there are some uggos in my game, they got back their original face because that is who they are. I just spent more than two dozen hours adventuring around, helping people find their faces. Here’s the kicker: he can be a person again, but I have to give him a brand new face. I’m able to break this curse and return him to human form. Because once I defeat the Dark Lord, he’s not dead. I understand how a person having no friends and slowly getting angry at the world can make for a compelling adversary or a ridiculously sad Twitter troll, but Miitopia fails to provide a valuable moral in its story. What is Nintendo telling me when it makes the only character with self-esteem issues the villain of this game? Everyone else is happy, timid, shy, lazy, or some other socially acceptable emotion or trait. It’s jarring because he is the only person in the game who exhibits these characteristics and he alone is the bad guy. He is a depressed person with social and personal issues. Because that’s what the Dark Lord is when you boil it down. But I look at this ending and see a game that decided a loner with self-esteem issues should be the villain. Perhaps I am interpreting this in a way unintended by developers and localization team. It’s possible I’m putting too many of my own issues into this reading of it. That is the story of the Dark Lord and it’s an injection of gloom the rest of my quest had been free from to this point. In time he becomes dark, bitter, vengeful, and full of hate transforming into a soul filled with rage that possesses whoever you decide is the Dark Lord at the beginning of the game. So, like Nicolas Cage, he takes his face off. Who knows? It’s only said he blames his face for his depressing, friendless existence. We’re never actually told why he has no friends or what type of person he is. He thinks it is what drives people away from him. Looking at his reflection in a mirror, he decides it must be his face. The game makes the point of showing people walk away from him as he wonders why nobody will even notice him. He used to be a normal human who was sad and lonely because he had no friends. After I strike the final blow, the Great Sage, a key player in this ordeal, gives me some backstory on this corrupted foe. It’s not a difficult battle, but it’s the longest and most engaging in the entire campaign. I abide by their requests and set off to beat down Dark Lord’s army to retrieve these faces.Īt the end of the game, it is me and my team standing toe-to-toe with the Darkest Lord, the final evolution of the creature. They like their face, they love how they look, and they want to keep on looking that way. It’s important to note that everyone in this game is asking for their face back. Every town I visit is eventually targeted by the villain and I am asked to retrieve their faces from his minions. Throughout the 30 or so hours in the story of Miitopia, the Dark Lord be snatching faces. In fact, go get one of those Eternal Sunshine of the Spotless Mind machines to wipe your memory of ever clicking this link. If you are playing it for yourself, look away. Heed this warning: I am about to spoil the ending of Miitopia, a game that just came out. And then it ends, concluding in a way that left me in disbelief after such a delightful jaunt through its world. It’s weird, it’s quirky, and it has a charm all its own. I spent more than three dozen hours in the world of Miitopia and found myself smiling through much of it. Both are cute, late-in-the-game entries to the 3DS library that hopefully won’t be too ignored. Today it’s seeing the release of two new first-party games in Hey! Pikmin and Miitopia. The 3DS’s days may be numbered, but the plucky little handheld isn’t ready to call it quits just yet. ![]()
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